CD Projekt RED presented the press with an extended gameplay demo for Cyberpunk 2077 during E3 that began by introducing Keanu Reeve’s character, Johnny Silverhand. The player is searching for Brigitte, the leader of the criminal faction known as the Voodoo Boys, in order to find Johnny’s girlfriend, Alt Cunningham. The mission was played with multiple builds including one that focussed on combat, and another hacking class known as the Netrunner that could control electronics and turn off cameras.

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Classes won’t be fixed in Cyberpunk 2077 and players will have the ability to choose and change abilities to suit their preferred playstyle. When the game begins, players can choose from three different origins called Nomad, Corpo, and Street Kid, each fit with their own background and starting location. Completing activities rewards experience points which contribute to the overall player level. While no exact number has been confirmed as the game’s maximum, the player in the demo is at Level 18, roughly halfway through the game, with the highest level enemy character at Level 45.

Abilities will fall into 12 categories known as Attributes that include Strength, Reflexes, Intelligence, Tech, Luck, and more. Attributes can be upgraded by installing different cyberware that grants additionals skills from tech upgrades, to combat enhancements, and fashion statements. Depending on what unlocks are chosen, it’s possible to complete a non-lethal playthrough. Each of these abilities, attributes, and the player’s origin will have an overall effect on how the player “copes” with situations in-game and additional dialogue options may open up for some players that won’t be available to others.

Additional touches have also been made to the character animations to make the player feel like they’re actually improving and progressing. When using weapons in Cyberpunk 2077, the player’s proficiency with that weapon will be increased over time which affects the weapons handling, accuracy, and reload speed. As the player’s proficiency is increased, the weapon animations will change for example reloading animations will become faster and smoother looking.

CD Projekt RED has put player choice at the forefront of what makes Cyberpunk 2077 allowing players to choose their gameplay style, character design, romance options, and even the religion they want to associate with. The progression system bears a number of similarities to that of The Witcher 3 and it’s entirely plausible for players to expect a similar overall experience.

Cyberpunk 2077 releases on April 16, 2020, on PC, PS4, and Xbox One.

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Source: Komputer Swiat