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However, with the recent 1.3 update, a very significant number of bugs have been squashed in the game. Almost every quest has been affected in some way, shape, or form. Moreover, some much-anticipated quality of life changes were introduced into Cyberpunk 2077, which makes 1.3 one of the biggest updates the game has seen so far. These are just some of the fixes from the last months that have helped get the game back on its feet.

10 No Save Size Limit

Those who played the game at launch will remember the annoying feature of Cyberpunk 2077 which prevented players from a save file above the size of 8 MBs. This was a serious issue for countless players. After all, given how big the game was and how many times people would want to save, it’s no wonder this prevented players from having a smooth experience.

Luckily, this bug was dealt with pretty soon after in an emergency hotfix patch. Now, players won’t have to worry about save file limits, which, when overstepped, would corrupt the save file and make the game completely unplayable.

9 Smarter NPC Car AIs And Better Driving

Night City is a densely populated open-world environment, with vehicles running on its roads. One of the complaints, however, was that these cars driven by random NPCs would often do the silliest things while driving around. This included the traffic getting hopelessly stuck, which, to be fair, still happens on occasion in the game, but has been tweaked to a degree.

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Moreover, it was common for V’s vehicle to get regularly stuck in random places in Night City. This issue was the subject of one of the main patches released earlier in 2021. As a result, getting unstuck from random locations became much easier following the first major 1.1 patch introduces by CD Projekt Red. There’s also a driving sensitivity slider in the menus, that makes controlling vehicles much easier.

8 Better Console Performance

A major issue the game suffered from was poor performance on last-generation consoles, like PlayStation 4 and Xbox One. Although it could be argued that the timing for Cyberpunk 2077’s release made it automatically more of a next-gen console release, given how rare next-gen consoles are, it was a major oversight from CD Projekt Red to release the game with no optimization on last-gen consoles.

Since then, optimization on last-gen has been one of the primary goals of the company. Proof that this has been happening is available, too, since the game returned to the PlayStation store after being removed by Sony. Most patches since the release also addressed the dreadful state of the console, which is now considerably better, but not entirely perfect.

7 V’s Sleeping Position Is Fixed

Outside of necessary changes, CD Projekt Red was also challenged with a bunch of more cosmetic and immersion-related changes that players were asking for. One of such issues was the strange position that V slept in initially in the first release of the game. The position was both uncomfortable and unnatural, which is why players pointed it out. It was even subject to its fair share of Internet memes.

The feedback was taken to heart, and in the newest version of the game, V won’t be plopping themselves down on the bed sideways, their legs uncomfortably dangling over the edge. They’ll now properly sleep with their head on the pillows, which is more satisfying and reassuring for players to look at.

6 Double-Tap Dodging Can Be Toggled

Dodging is an important gameplay mechanic in Cyberpunk 2077, especially when engaging in melee or blade combat. During quests like Beat on the Brat, it’s particularly important to know how to use the dodge function. Unfortunately, the dodge which was bound to a double-tap WASD key initially was the opposite of a fun and convenient gameplay mechanic.

Not being able to control when to dodge easily was so infuriating for fans that it was eventually changed to a mechanic that can now be toggled on and off in the menu, and bound to a different key. This prevents players who dodging by accident when they least want it, such as during a stealth mission.

5 General Stability

Outside of the major fixes the console versions received, there have also been huge fixes made to the PC version of the game. While still an extremely demanding game in terms of GPU performance, Cyberpunk 2077 is still less prone to crashes and stuttering than it was when it was first released in 2020.

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This is mainly thanks to the focus of these hotfixes and patches usually being bugs and crashes, rather than cosmetic enhancement and DLCs. While this has definitely slowed down the development of additional content for the game, there’s no point in adding more stuff into a game that’s still fundamentally broken. Chances are, stability will keep on slowly improving, even if major DLCs will be delayed.

4 Previously Unplayable Quests Are Now Playable

While it’s heavily system-dependent which quests would break or work for a player, there were a few side quests that were often broken beyond repair before they were addressed in a patch. One of the many examples that people experienced issues with was a Gig given by fixed Wakako Okada in Japantown, which involves rescuing a netrunner BugBear from the Tyger Claws.

Previously, the quest would not even start when the scene was approached, but V would be able to fight off the Tyger Claws in the area, as well as see the question mark on the map at the location. BugBear’s room could even be entered, and quest items could be picked up, but players wouldn’t be able to progress or know fully what to do. Thankfully, with all the patches and especially the last 1.3 update, most quests should be in working order.

3 The Police AI Is No Longer Overpowered And Ridiculous

Alright, maybe the AI is still a bit overpowered and not the best in the game. However, when considering what the AI used to do and what it was capable of, it’s clear the game has made some major improvements to Night City’s protectors. It used to be quite annoying for players to deal with a police force that would spawn directly on their location when breaking the law and absolutely annihilate them.

This was obviously ridiculous and immersion-breaking for Cyberpunk 2077. As a result, the police AI and forces were tweaked to respond with a bit of a delay, and a recon drone was also added into the mix to give the impression of the NCPD first scouting the area and assessing the situation.

2 The UI Is Cleaner

One of the major and most recent updates introduced some of the first cosmetic changes into the game, including a major UI overhaul. To be fair, not a whole lot has changed, but just enough polish was added into the game to make it feel smoother and easier to interact with. Loading into the new 1.3 version, the first thing to note is a brand-new cursor that replaces the square cursor with a traditional triangle-shaped one.

Moreover, saving a game and loading up a save now looks much better with the new UI animations. It’s clear that these small changes won’t dramatically affect actual gameplay, but they’re details that definitely give the game some much-needed polish.

1 Perks Can Now Be Reset

The biggest victory for fans is definitely the reset perks function which was brought in with the 1.3 update. With how many options there are in the game for people to build their V, it was natural for players to change their minds and rethink their builds halfway through the story. Thankfully, with enough money in the bank, players can now reset their V’s perks from the in-game menu.

Although the procedure is pretty expensive, it’s perfect for players who have been playing for a while and have a high-level V they want to rebuild by rearranging their perks. Rather than going to a ripperdoc for an upgrade, this option seems more convenient for players, even if it’s not extremely immersive.

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